Press Kit
Everything you need to write about, stream or record Hubble Bubble. Use anything on this page freely. If you need something that is not here, ask and a person will answer.
Fact sheet
- Title
- Hubble Bubble
- Developer
- Parita Games
- Publisher
- Parita Games
- Release
- 2026
- Platform
- Windows, on Steam
- Players
- 1 to 4 players
- Modes
- Online co-op, single player
- Engine
- Unity
- Based in
- Istanbul, Türkiye
- Contact
- hello@paritagames.com
- Shop Keeper
- Party Game
- Aliens
- Co-op
- Comedy
- 3D
Short description
Online co-op for one to four players. Take over an abandoned hookah lounge on a rusty space station: pack the bowls, cook the burgers, serve the ships at the drive-thru window and keep the register growing. Then the gravity generator cuts out and the whole room leaves the floor.
Long description
Your cargo pod docked at a space station with your pockets empty, and station management had an offer worth considering: take over Ghalyan's Hookah Lounge and open it back up for business. From now on the lounge is yours to run. Greet the customers, prepare the orders, keep the service moving and grow the register.
You build every order from start to finish. Pack the bowl, fit the foil, punch the holes and place the coal, while burgers cook in the kitchen and drinks come together at the bar. Not everyone wants to come inside either, and some customers pull up to the drive-thru window in their ships and order from there. Every credit goes straight back into the business: better furniture, new flavors, more capacity, and a place that visibly changes with every upgrade.
The station's gravity generator is not always reliable. When it cuts out, hookahs, trays, coals, customers and all four of you lift off the floor at once. Everything moves by real physics, so no two incidents play out the same way, and when the gravity comes back everything in the air tries to land at the same time.
A shift never goes to plan. A burning coal hits the floor, a full tray slips out of your hands, a customer swallows more than they ordered. With proximity based voice chat you hear someone panicking across the room before you see the reason, and while you deal with one problem the next one is already starting in another corner.
Trailer, art and screenshots
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